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Mashie Saldana
BFG Tech
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Posted - 2010.08.09 10:38:00 -
[1]
Originally by: Trebor Daehdoow Two items from me this time:
Modify or Remove Learning Skills
Too bad you did the math wrong in that suggestion, this would be much more suitable:
Increase the base attributes by 12 and increase the lowest number of attributes you can assign in a remap from 5 to 17. This will more or less compensate for the lack of the 10% boost provided by the learning skill.
End result: Min/maxed char without implants: 27/21 (2250SP/h) compared to 27.5/20.9 (2277SP/h). Min/maxed char with +5 implants: 32/26 (2700SP/h) compared to 33/26.4 (2770SP/h).
In other words we are talking about a max SP reduction of 613k SP/year for a +5 implant char and 236k SP/year for no implants. Another thing to consider is that before the neural remaps the highest speed you could reach in game was 2739SP/h.
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Mashie Saldana
BFG Tech
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Posted - 2010.08.09 14:01:00 -
[2]
Edited by: Mashie Saldana on 09/08/2010 14:04:18 Ok, I just redid the the math slightly to make it even less of a SP drop compared to current levels:
Increase the base attributes by 12 so the lowest value in a remap is 17. Keep the 15 distributable points but change the max assignable from 15 to 16.
######## +5 clone with max/min attributes ########
Base DistributeImpsTotal 1216533 129526 125522 125522 125522
New max speed 33+26/2 = 2760 SP/h Old max speed 33+26.4/2 = 2772 SP/h
Effective change -0.43% or -105120 SP/year.
######## Empty clone with max/min attributes ########
Base DistributeImpsTotal 1216028 129021 125017 125017 125017
New max speed: 28+21/2 = 2310 SP/h Old max speed: 27.5+20.9/2 = 2277 SP/h
Effective change +1.4% or +289080 SP/year
Now before everyone is going OMG we lose speed with these attributes in +5 clones you have to remember that it is still 192720 SP/year faster than was possible before the neural remapping was introduced.
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Mashie Saldana
BFG Tech
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Posted - 2010.08.14 01:10:00 -
[3]
Originally by: Trebor Daehdoow
Originally by: Mashie Saldana Ok, I just redid the the math slightly to make it even less of a SP drop compared to current levels:
I have updated the proposal page to incorporate your suggestion. Please check it and confirm I got it right.
Best, Trebor
That looks about right yes.
Originally by: eliminator2
Originally by: Ackbarre If we get a refund on skill points already trained in learning skills. I would get a whopping 442,040 SP back to reallocate ala the server downtime recently.
and what about the ones that put a couple months to train them to lv5 I'd like that sp put into something else if CCP is gunna **** up the attribute system like the rest of stuff the change
Then you get however many SP you have in the Learning skill tree to use on other skills. 
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Mashie Saldana
BFG Tech
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Posted - 2010.08.15 01:44:00 -
[4]
Originally by: FinnAgain Zero They're not skills for the sake of skills, they're skills for the sake of time.
They are a waste of time and doesn't add any enjoyment for anyone. Yes I have over 10.5 million SP in learning skills spread across my chars and I can't wait to see them removed.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2010.12.02 11:54:00 -
[5]
Originally by: Katy Ling but what about people that spend a considerable time training the learning skills to LVL 5, having no fun and no sense of going anywhere, and now can't have they're time returned !? because you can surely return the skill points, yes ... but not the extra advantage that it would give, in relation to people that chose not to painfully train them to that extra LVL 5's.
It was a choice (pretty stupid one considering Presence 5 never could repay itself due to lack of enough charisma based skills). But anyways, the people going 5/5 did enjoy a higher SP accumulation speed while it lasted and they will have more reimbursed SP now to use for skills they aren't min/maxed for. So all in all fair. And yes I do train at 2772SP/h on this char at the moment, I just didn't take all skills to 5/5 for various reasons.
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